11+ Non-Verbal Reasoning: How to Crack Vertical Code Questions
A step-by-step method for solving 11+ Non-Verbal Reasoning code questions, with worked examples, common traps, and a practice routine that builds real speed.
What Are Code Questions?
Code questions are one of the most recognisable question types in the 11+ Non-Verbal Reasoning paper. Your child is shown a small set of shapes, usually three, and each shape carries a short code of two or three letters written beside it. A further shape appears on the right with no code, and five answer options are listed below.
The job is to crack the code: work out what each letter stands for, then apply that knowledge to find the correct code for the unlabelled shape.
The good news is that these questions are entirely rule-based. Once your child understands how the letters map onto the features of a shape, the same method works every single time, whether the code has two letters, three letters, or more. If your child has already met letter and number codes in Verbal Reasoning, the logic will feel familiar. Our post on how to crack verbal reasoning code questions explains the equivalent approach on the VR paper.
Did you know? Each letter position in the code always represents one feature only. The first letter might mean the outline shape, the second the number of dots, the third the shading. Letters in different positions never share a feature, so your child only ever needs to solve one position at a time.
The Method at a Glance
| Step | What to Do | Why It Works |
|---|---|---|
| 1. Isolate one letter position | Look only at the first letter of each code | Prevents your child being overwhelmed by the whole code at once |
| 2. Compare the letters | Are they all different, or are some the same? | Tells you whether to look for a difference or a shared feature |
| 3. Match the feature | Find the feature that fits the pattern of letters | This is what the letter stands for |
| 4. Apply to the target shape | Write the correct letter above the unlabelled shape | Builds the answer one letter at a time |
| 5. Cross out options | Eliminate any option that does not match so far | Narrows the field and prevents careless slips |
| 6. Repeat | Move to the next letter position | Continue until only one option remains |
Worked Example 1: A Two-Letter Code
Imagine three shapes with the following codes:
- A circle with three dots labelled KF
- A star with three dots labelled SF
- A pentagon with four dots labelled CP
The shape on the right is a star with four dots.
First letter. The first letters are K, S and C. All three are different, so the first letter must describe something that is different for all three shapes. The obvious candidate is the outline itself: circle, star and pentagon. Since the target shape is a star, its code must begin with S. Cross out every option that does not start with S.
Second letter. The second letters are F, F and P. Two shapes share F, so the second letter must describe something the circle and the star have in common but the pentagon does not. Both the circle and the star have three dots, while the pentagon has four. So F means three dots and P means four dots. The target shape has four dots, so its second letter is P.
The answer is SP. Cross out the remaining options that do not match and circle the one that does.
Tip: Encourage your child to physically write each letter above the target shape as they work it out. Building the code on the page, rather than holding it in their head, cuts down on errors under time pressure.
Worked Example 2: A Three-Letter Code
Longer codes look intimidating, but the method is exactly the same. Suppose the three shapes are:
- A diamond, single outline, black inside, labelled YRU
- A pentagon, with an outer and inner shape, dotted inside, labelled XRT
- A pentagon, single outline, blank inside, labelled XQO
The shape on the right is a diamond, single outline, dotted inside.
First letter. Y, X and X. Two shapes share X, and both of those are pentagons. So X means pentagon and Y means diamond. The target is a diamond, so the first letter is Y. Cross out any option starting with X.
Second letter. R, R and Q. The first two shapes share R. What do they have in common that the third lacks? Looking carefully, both have an outer shape with an inner shape, whereas the third is a single outline only. So R means two nested shapes and Q means one shape. The target is a single outline, so the second letter is Q.
Third letter. U, T and O. All three are different, so this letter describes a feature that differs for every shape. The shading fits: black, dotted and blank. The target shape is dotted, so the third letter is T.
The answer is YQT.
Features to Look For
When your child is hunting for what a letter means, these are the features that appear most often in 11+ code questions:
- Outline shape — circle, square, triangle, star, pentagon, hexagon
- Shading — black, white, striped, dotted, cross-hatched
- Number of items — dots, lines, small shapes inside the main shape
- Size — large versus small
- Nesting — one shape inside another, or a single shape
- Orientation — pointing up, down, left or right
- Line style — solid, dashed or dotted outline
Tip: If the letters in a position are all different, look for a feature that is different for every shape. If two letters match, look for a feature that two shapes share and the third does not. This single rule solves the vast majority of code questions.
Common Mistakes and How to Avoid Them
| Mistake | Why It Happens | How to Fix It |
|---|---|---|
| Trying to solve the whole code at once | The question looks complex | Always isolate one letter position at a time |
| Picking the first feature that seems different | Rushing | Check the feature fits every shape in the set, not just two |
| Forgetting to cross out options | Skipping the elimination step | Make crossing out a habit from the first letter onwards |
| Confusing letter positions | Looking at the wrong column of letters | Cover the other letters with a finger or pencil |
| Assuming a letter means the same thing in every question | Over-generalising | Each question has its own code; start fresh every time |
The last point is worth stressing. In one question F might mean “three dots”; in the next question F could mean “striped”. The letters are arbitrary labels chosen for that question alone.
Building Speed Through Practice
Code questions reward a calm, repeatable routine far more than raw cleverness. The children who score highest are those who have practised the method until it runs on autopilot. A sensible weekly routine looks like this:
| Day | Activity | Time |
|---|---|---|
| Monday | Five two-letter code questions, untimed, talking through each step aloud | 15 mins |
| Wednesday | Five three-letter code questions, untimed | 15 mins |
| Friday | Ten mixed code questions against the clock | 10 mins |
| Weekend | Review any errors and identify which step went wrong | 10 mins |
Once the routine is fluent, mix code questions in with other NVR types such as odd one out and series so your child gets used to switching between methods. Our guide to odd one out questions uses a similar feature-spotting approach, so the two skills reinforce each other. For broader advice on the whole paper, see our non-verbal reasoning tips and practice strategies.
Tip: Ask your child to explain the code back to you after solving a question: “K means circle, F means three dots.” If they can articulate it clearly, they genuinely understand the method rather than guessing.
Practise Code Questions with 11+ Apps
Code questions are only one of many NVR question types, and the best preparation is regular, varied practice with instant feedback. Our 11+ Non-Verbal Reasoning app includes 540 visual pattern questions across 18 topics, covering codes alongside analogy, series, odd one out, cube nets, block counting, hidden shapes, jigsaw, paper folding, 3D rotation, and GL-style triangle and star matrix questions. Every question comes with a clear explanation, so your child can see exactly which feature each letter represented and where their reasoning went astray.
For the complete picture, the full 11+ Apps suite offers 8100+ questions across 7 apps, spanning Non-Verbal Reasoning, Verbal Reasoning, Maths, English and Vocabulary. Together they give your child structured, exam-focused practice across every paper they are likely to face on the day.
Frequently Asked Questions
What are code questions in 11+ Non-Verbal Reasoning?
How do you work out what each letter in an NVR code means?
Why should my child cross out answer options as they go?
Do code questions always use two letters?
How long should my child spend on an NVR code question?
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